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Post by grillmaster on Jul 16, 2011 16:07:03 GMT 1
Nice map. Is there some way I can download this?
Do you build the maps from scratch or is there an easy way to mirror them?
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Post by [PH]~Burle~ on Jul 16, 2011 16:47:05 GMT 1
welcome Grill one sec and i'll get ramme to come and answer your questions
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Post by rammelslakje on Jul 16, 2011 16:52:58 GMT 1
Do you know how additional entitie work and do you have experience with setting up servers etc?
Basicly the misc_bsp you load up is the entire map and when you move the origins and angles a little you can set them up mirrored.
But it isn't possible for every map cause you need a big skybox
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Post by grillmaster on Jul 16, 2011 21:18:08 GMT 1
Do you know how additional entitie work and do you have experience with setting up servers etc? Yes, I have altered most of the stock maps using entities, creating ctf maps from shop, finca, etc... Basicly the misc_bsp you load up is the entire map and when you move the origins and angles a little you can set them up mirrored. But it isn't possible for every map cause you need a big skybox I see. Is this only possible when using a certain mod, or can I do something similar using gtk radiant? Thanks for the reply.
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Post by rammelslakje on Jul 17, 2011 9:38:36 GMT 1
You can map with GTKRadiant, it's much easier that way.
But the additional entities are original created because SOF2 players are too lazy to download custom maps, cause with this system you can alter the maps serversided (no downloads needed). The first mod I know which allowed this was Goldrush (for v1.03). Back then GR used aef files (aditional entity files). RPMPro and some others based on it use ent files.
When in GTKRadiant you can simple select everything (with I) and choose invert selection to make it completely mirrored. Otherwise you have to copy the entire map and then rotate it 180 degrees and paste it at the right place. But keep in mind things like info_player_deathmatch and models etc don't follow the rotation as you can set the angles for those in the entity editor. But players will need the .bsp file to play it.
Hope its a little clear if not feel free to ask
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Post by grillmaster on Jul 17, 2011 10:01:51 GMT 1
Yes that is alot of help. It seems that most of the links and tutorials explaining gtk radiant for sof2 are dead these days, so I must teach everything to myself on my own. You just saved me alot of time trying to create another half of mp_shop from scratch. Your help is greatly appreciated. Maybe I will ask you a few questions along the way, if you don't mind.
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Post by rammelslakje on Jul 17, 2011 14:50:38 GMT 1
Sure with pleasure, i'm glad people are still modding for SOF2
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